Traditional media, such as text, image, audio and video, have long been the main media resources and granted full support of standard desktop tools and applications. Interactive r...
Beilu Shao, Laureano Moro Velazquez, Nicolas Scari...
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
There is a lack of an integrated technology that will increase effective usage of the vast and heterogeneous multi-lingual and multimedia digital content. The need is being express...
In this paper two methods for human face recognition and the influence of location mistakes are shown. First one, Principal Components Analysis (PCA), has been one of the most appl...
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone