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SIGGRAPH
1999
ACM
15 years 6 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
MICCAI
2004
Springer
16 years 2 months ago
A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery
Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...
VMV
2008
157views Visualization» more  VMV 2008»
15 years 3 months ago
Flexible GPU-Based Multi-Volume Ray-Casting
Using combinations of different volumetric datasets is becoming more common in scientific applications, especially medical environments such as neurosurgery where multiple imaging...
Ralph Brecheisen, Anna Vilanova Bartrolí, B...
156
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SIMVIS
2007
15 years 3 months ago
Clipmap-based Terrain Data Synthesis
Satellite images of the earth are currently commercially available in resolutions from 14.25m (Landsat 7) up to 0.61m (QuickBird). Visualizing large terrains or whole planets at t...
Malte Clasen, Hans-Christian Hege
ICCV
2007
IEEE
16 years 3 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...