Surface texture is among the most salient haptic characteristics of objects; it can induce vibratory contact forces that lead to perception of roughness. In this paper, we present...
Avneesh Sud, Miguel A. Otaduy, Ming C. Lin, Nitin ...
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Tho...
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...