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GRAPHICSINTERFACE
2007
14 years 11 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
VISUALIZATION
2003
IEEE
15 years 3 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
NPAR
2010
ACM
15 years 2 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
TVCG
2010
118views more  TVCG 2010»
14 years 8 months ago
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization
—Most images used in visualization are computed with the planar pinhole camera. This classic camera model has important advantages such as simplicity, which enables efficient sof...
Jian Cui, Paul Rosen, Voicu Popescu, Christoph M. ...
ECCV
2004
Springer
15 years 11 months ago
Region-Based Segmentation on Evolving Surfaces with Application to 3D Reconstruction of Shape and Piecewise Constant Radiance
Abstract. We consider the problem of estimating the shape and radiance of a scene from a calibrated set of images under the assumption that the scene is Lambertian and its radiance...
Hailin Jin, Anthony J. Yezzi, Stefano Soatto