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ICIP
2007
IEEE
16 years 8 months ago
Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences
In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the cluste...
Yasmine Boulfani-Cuisinaud, Marc Antonini
MICCAI
2010
Springer
15 years 4 months ago
A Geometry-Based Particle Filtering Approach to White Matter Tractography
Abstract. We introduce a fibre tractography framework based on a particle filter which estimates a local geometrical model of the underlying white matter tract, formulated as a ...
Peter Savadjiev, Yogesh Rathi, James G. Malcolm, M...
IVC
2007
187views more  IVC 2007»
15 years 6 months ago
Non-rigid structure from motion using ranklet-based tracking and non-linear optimization
In this paper, we address the problem of estimating the 3D structure and motion of a deformable object given a set of image features tracked automatically throughout a video seque...
Alessio Del Bue, Fabrizio Smeraldi, Lourdes de Aga...
157
Voted
ECCV
2006
Springer
16 years 8 months ago
A Physically-Motivated Deformable Model Based on Fluid Dynamics
A novel deformable model for image segmentation and shape recovery is presented. The model is inspired by fluid dynamics and is based on a flooding simulation similar to the waters...
Andrei Jalba, Jos B. T. M. Roerdink
IBPRIA
2005
Springer
15 years 12 months ago
Dynamic Texture Recognition Using Normal Flow and Texture Regularity
The processing, description and recognition of dynamic (time-varying) textures are new exciting areas of texture analysis. Many real-world textures are dynamic textures whose retri...
Renaud Péteri, Dmitry Chetverikov