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CGF
2008
100views more  CGF 2008»
15 years 3 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ICCV
2007
IEEE
16 years 5 months ago
Spatio-Temporal Shape from Silhouette using Four-Dimensional Delaunay Meshing
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
Ehsan Aganj, Jean-Philippe Pons, Florent Sé...
MM
2005
ACM
188views Multimedia» more  MM 2005»
15 years 8 months ago
Detecting group activities using rigidity of formation
Most work in human activity recognition is limited to relatively simple behaviors like sitting down, standing up or other dramatic posture changes. Very little has been achieved i...
Saad M. Khan, Mubarak Shah
PAMI
2007
249views more  PAMI 2007»
15 years 2 months ago
General Tensor Discriminant Analysis and Gabor Features for Gait Recognition
— The traditional image representations are not suited to conventional classification methods, such as the linear discriminant analysis (LDA), because of the under sample problem...
Dacheng Tao, Xuelong Li, Xindong Wu, Stephen J. Ma...
ICCV
2007
IEEE
15 years 9 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia