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SIGGRAPH
2000
ACM
15 years 6 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
110
Voted
VVS
1996
IEEE
102views Visualization» more  VVS 1996»
15 years 6 months ago
Fast Rendering of Irregular Grids
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (eve...
Cláudio T. Silva, Joseph S. B. Mitchell, Ar...
ECCV
2010
Springer
15 years 4 months ago
Object Segmentation by Long Term Analysis of Point Trajectories
Unsupervised learning requires a grouping step that defines which data belong together. A natural way of grouping in images is the segmentation of objects or parts of objects. Whi...
DAS
2006
Springer
15 years 4 months ago
XCDF: A Canonical and Structured Document Format
Accessing the structured content of PDF document is a difficult task, requiring pre-processing and reverse engineering techniques. In this paper, we first present different methods...
Jean-Luc Bloechle, Maurizio Rigamonti, Karim Hadja...
VISSYM
2004
15 years 3 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea