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» Image Based Shadowing in Real-Time Augmented Reality
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96
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DAGM
2009
Springer
14 years 10 months ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa
88
Voted
ICIP
2006
IEEE
15 years 11 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
VC
2010
197views more  VC 2010»
14 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
SIGGRAPH
1995
ACM
15 years 1 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
AFRIGRAPH
2007
ACM
15 years 1 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...