In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...