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» Image Based Shadowing in Real-Time Augmented Reality
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AFRIGRAPH
2006
ACM
15 years 3 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
VRST
2010
ACM
14 years 7 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
ICIP
2005
IEEE
15 years 11 months ago
Robust and real-time 3D-face model extraction
This article deals with 3D-face model and 3D-pose extraction from a small set of couples of 2D-3D correspondingpoints. Major drawbacks of current 3D model extraction solutions are...
Marc Chaumont, Brice Beaumesnil
3DIM
2007
IEEE
15 years 3 months ago
A Sensor for Simultaneously Capturing Texture and Shape by Projecting Structured Infrared Light
Simultaneous capture of the texture and shape of a moving object in real time is expected to be applicable to various fields including virtual reality and object recognition. Two...
Kiyotaka Akasaka, Ryusuke Sagawa, Yasushi Yagi
SCIA
2007
Springer
129views Image Analysis» more  SCIA 2007»
15 years 3 months ago
Efficiently Capturing Object Contours for Non-Photorealistic Rendering
Non-photorealistic rendering (NPR) techniques aim to outline the shape of objects and reduce visual clutter such as shadows and inner texture edges. As the first phase result of ou...
Jiyoung Park, Juneho Yi