Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
This paper proposes an approach to recognise human postures in video sequences, which combines a 2D approach with a 3D human model. The 3D model is a realistic articulated human m...
— In this paper, we introduce a high-speed vision platform, H3 (Hiroshima Hyper Human) Vision, which can simultaneously process a 1024× 1024 pixel image at 1000 fps and a 256× ...
Abstract. In set-based face recognition, each set of face images is often represented as a linear/nonlinear manifold and the Principal Angles (PA) or Kernel PAs are exploited to me...
A novel method unifying viewer and model centered approaches for representing structurally complex 3-D objects like human faces is presented. The uni ed 3D frequency-domain repres...