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» Image Processing: Principles and Applications
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116
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APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 5 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
ADVCS
2007
108views more  ADVCS 2007»
15 years 3 months ago
Open Synchronous Cellular Learning Automata
Cellular learning automata is a combination of learning automata and cellular automata. This model is superior to cellular learning automata because of its ability to learn and als...
Hamid Beigy, Mohammad Reza Meybodi
130
Voted
CGF
2008
127views more  CGF 2008»
15 years 3 months ago
Viewfinder Alignment
The viewfinder of a digital camera has traditionally been used for one purpose: to display to the user a preview of what is seen through the camera's lens. High quality camer...
Andrew Adams, Natasha Gelfand, Kari Pulli
125
Voted
CAD
2005
Springer
15 years 3 months ago
Bio-CAD
CAD has been traditionally used to assist in engineering design and modeling for representation, analysis and manufacturing. Advances in Information Technology and in Biomedicine ...
Wei Sun
130
Voted
CGF
2002
107views more  CGF 2002»
15 years 3 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay