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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
MSS
1999
IEEE
137views Hardware» more  MSS 1999»
15 years 2 months ago
Overview of a TRW Pilot Program
Recently TRW fielded a prototype system for a government customer. It provides a wide range of capabilities including data collection, hierarchical storage, automated distribution...
William A. Olsen
DOCENG
2007
ACM
15 years 1 months ago
Elimination of junk document surrogate candidates through pattern recognition
A surrogate is an object that stands for a document and enables navigation to that document. Hypermedia is often represented with textual surrogates, even though studies have show...
Eunyee Koh, Daniel Caruso, Andruid Kerne, Ricardo ...
SMILE
2000
Springer
15 years 1 months ago
A Progressive Scheme for Stereo Matching
Brute-forcedensematchingisusuallynotsatisfactorybecausethesame search range is used for the entire image, yielding potentially many false matches. In this paper, we propose a progr...
Zhengyou Zhang, Ying Shan
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