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RT
2001
Springer
15 years 2 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
1998
ACM
15 years 1 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
69
Voted
SIGGRAPH
1998
ACM
15 years 1 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
QCQC
1998
Springer
173views Communications» more  QCQC 1998»
15 years 1 months ago
Quantum Wavelet Transforms: Fast Algorithms and Complete Circuits
The quantum Fourier transform (QFT), a quantum analog of the classical Fourier transform, has been shown to be a powerful tool in developing quantum algorithms. However, in classi...
Amir Fijany, Colin P. Williams
VISUALIZATION
1992
IEEE
15 years 1 months ago
Display of Scientific Data Structures for Algorithm Visualization
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
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