An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
This paper presents a new approach for shape description and invariant recognition by geometric-normalization implemented by neural networks. The neural system consists of a shape...
A new method for analyzing the intrinsic dimensionality (ID) of low dimensional manifolds in high dimensional feature spaces is presented. The basic idea is to rst extract a low-d...
— Guidance systems designed for neurosurgery, hip surgery, and spine surgery, and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to a...
J. Michael Fitzpatrick, Jay B. West, Calvin R. Mau...
— In this paper, we show how an active binocular head, the IIS head, can be easily calibrated with very high accuracy. Our calibration method can also be applied to many other bi...