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NIME
2004
Springer
97views Music» more  NIME 2004»
15 years 3 months ago
Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Michael Lew
76
Voted
SIGGRAPH
1997
ACM
15 years 1 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
14 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
ECCV
2008
Springer
14 years 11 months ago
Multiple Instance Boost Using Graph Embedding Based Decision Stump for Pedestrian Detection
Pedestrian detection in still image should handle the large appearance and stance variations arising from the articulated structure, various clothing of human as well as viewpoints...
Junbiao Pang, Qingming Huang, Shuqiang Jiang
80
Voted
CLEF
2010
Springer
14 years 10 months ago
A Multi Cue Discriminative Approach to Semantic Place Classification
This paper describes the participation of Idiap-MULTI to the Robot Vision Task at imageCLEF 2010. Our approach was based on a discriminative classification algorithm using multiple...
Marco Fornoni, Jesus Martínez-Gómez,...