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CVPR
2007
IEEE
16 years 5 months ago
A Component-Based Approach to Hand Verification
This paper describes a novel hand-based verification system based on palm-finger segmentation and fusion. The proposed system operates on 2D hand images acquired by placing the ha...
Gholamreza Amayeh, George Bebis, Ali Erol, Mircea ...
AFRIGRAPH
2003
ACM
15 years 8 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
SIGGRAPH
2010
ACM
15 years 7 months ago
Real-time lens blur effects and focus control
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
VVS
1996
IEEE
205views Visualization» more  VVS 1996»
15 years 7 months ago
3D Shock Wave Visualization on Unstructured Grids
A critical issue in understanding high speed flows is the study of shock waves. This paper summarizes our research on techniques for the detection and visualization of shock waves...
Kwan-Liu Ma, John Van Rosendale, Willem Vermeer
ICCSA
2003
Springer
15 years 8 months ago
Interactive Stereoscopic Visualization of Very Large Visible Men on CAVE
Abstract. We have developed an interactive visualization software for an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume dataset...
Insung Ihm, Bumdae Lee, Joong-Youn Lee, Minsu Joh,...