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» Image based rendering with stable frame rates
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CGF
2008
100views more  CGF 2008»
15 years 5 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ICIP
2000
IEEE
16 years 6 months ago
A Rate-Distortion Approach to Wavelet-Based Encoding of Predictive Error Frames
In this paper, we develop a framework for efficiently encoding predictive error frames (PEF) as part of a rate scalable, wavelet-based video compression algorithm. We investigate ...
Eduardo Asbun, Paul Salama, Edward J. Delp
156
Voted
IROS
2006
IEEE
151views Robotics» more  IROS 2006»
15 years 11 months ago
Robust Feature Correspondences for Vision-Based Navigation with Slow Frame-Rate Cameras
— We propose a vision-based inertial system that overcomes the problems associated with slow update rates in navigation systems based on high-resolution cameras. Due to bandwidth...
Darius Burschka
GRAPHICSINTERFACE
2004
15 years 6 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
142
Voted
SIGGRAPH
1996
ACM
15 years 9 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii