An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We describe a novel device that can be used as a 2.5D
“scanner” for acquiring surface texture and shape. The device
consists of a slab of clear elastomer covered with a
refl...
This paper presents the implementation details of a coded structured light system for rapid shape acquisition of unknown surfaces. Such techniques are based on the projection of p...
Abstract. This paper presents a novel approach for multi-organ (musculoskeletal system) automatic registration and segmentation from clinical MRI datasets, based on discrete deform...
Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-...
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...