Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
The deblurring of images corrupted by radial blur is studied. This type of blur appears in images acquired during any camera translation having a substantial component orthogonal ...
Giacomo Boracchi, Alessandro Foi, Vladimir Katkovn...
Abstract. A generalized iterative regularization procedure based on the total variation penalization is introduced for image denoising models with non-quadratic convex fidelity ter...
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...