Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Human motion capturing (HMC) from multiview image sequences constitutes an extremely difficult problem due to depth and orientation ambiguities and the high dimensionality of the s...
Gerard Pons-Moll, Andreas Baak, Juergen Gall, Laur...
Label ranking studies the problem of learning a mapping from instances to rankings over a predefined set of labels. Hitherto existing approaches to label ranking implicitly operat...
The design of W-operators from a set of input/output examples for large windows is a hard problem. From the statistical standpoint, it is hard because of the large number of examp...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...