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ICIP
2005
IEEE
15 years 11 months ago
Greedy non-linear approximation of the plenoptic function for interactive transmission of 3D scenes
We consider an interactive browsing environment, with greedy optimization of a current view, conditioned on the availability of previously transmitted information for other (possi...
Pietro Zanuttigh, Nicola Brusco, David Taubman, Gu...
ICIP
2005
IEEE
15 years 11 months ago
Presegmentation of high-resolution satellite images with a multifractal reconstruction scheme based on an entropy criterium
The last generation of satellites leads to the very high-resolution images which offer a high quality of detailed information about the Earth's surface. However, the exploita...
Antonio Turiel, Hussein M. Yahia, Jacopo Grazzini
I3D
2010
ACM
15 years 6 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 3 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
101
Voted
CVPR
2006
IEEE
15 years 3 months ago
3D Face Recognition Using 3D Alignment for PCA
This paper presents a 3D approach for recognizing faces based on Principal Component Analysis (PCA). The approach addresses the issue of proper 3D face alignment required by PCA f...
Trina Russ, Chris Boehnen, Tanya Peters