A quadtree-based triangulation, sometimes called an RTIN, is a common hierarchical representation of terrain for 3D visualization. In this paper we focus on the memory/error bound...
This paper presents a novel hierarchical approach to triangular mesh generation from height fields. A waveletbased multiresolution analysis technique is used to estimate local sha...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...
In this paper we study advancing front methods for surface reconstruction. We propose a topological framework based on handlebody theory to implement such methods in a simple and r...
Esdras Soares de Medeiros Filho, Luiz Velho, H&eac...