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» Image-Consistent Surface Triangulation
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CCCG
2007
14 years 11 months ago
Terrain Representation using Right-Triangulated Irregular Networks
A quadtree-based triangulation, sometimes called an RTIN, is a common hierarchical representation of terrain for 3D visualization. In this paper we focus on the memory/error bound...
Suddha Basu, Jack Snoeyink
CVPR
2004
IEEE
15 years 11 months ago
Wavelet-Based Hierarchical Surface Approximation from Height Fields
This paper presents a novel hierarchical approach to triangular mesh generation from height fields. A waveletbased multiresolution analysis technique is used to estimate local sha...
Sang-Mook Lee, Daniel L. Schmoldt
SGP
2003
14 years 11 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
CGVR
2010
14 years 7 months ago
Triangulation-free 3D Reconstruction from LiDAR Data
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...
Yusuf Sahillioglu
SIBGRAPI
2003
IEEE
15 years 3 months ago
A Topological Framework for Advancing Front Triangulation
In this paper we study advancing front methods for surface reconstruction. We propose a topological framework based on handlebody theory to implement such methods in a simple and r...
Esdras Soares de Medeiros Filho, Luiz Velho, H&eac...