A surface is often approximated by a network of triangular facets. In the absence of a precise mathematical description of the underlying surface all information about surface pro...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
Extending a bijection recently introduced by Poulalhon and Schaeffer [15] for triangulations of the sphere we design an efficient algorithm for encoding (topological) triangulatio...