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COMPUTING
2007
126views more  COMPUTING 2007»
14 years 9 months ago
An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processing
The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from denoising to parameterization, editing, and physical si...
Matthew Fisher, Boris Springborn, Peter Schrö...
CVPR
2007
IEEE
15 years 11 months ago
Delaunay Deformable Models: Topology-Adaptive Meshes Based on the Restricted Delaunay Triangulation
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Jean-Philippe Pons, Jean-Daniel Boissonnat
SIAMIS
2008
115views more  SIAMIS 2008»
14 years 9 months ago
Geodesic Evolution Laws---A Level-Set Approach
Motion of curves governed by geometric evolution laws, such as mean curvature flow and surface diffusion, is the basis for many algorithms in image processing. If the images to be ...
Christina Stöcker, Axel Voigt
CVPR
1997
IEEE
15 years 11 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
ICIP
2010
IEEE
14 years 7 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert