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IMR
2005
Springer
15 years 3 months ago
Structured Grid Generation over NURBS and Facetted Surface Patches by Reparametrization
This paper deals with structured grid generation using Floater’s parametrization algorithm for surface triangulation. It gives an outline of the algorithm in the context of stru...
Sankarappan Gopalsamy, Douglas H. Ross, Yasushi It...
CVPR
2011
IEEE
14 years 6 months ago
An Analysis of Using High-Frequency Sinusoidal Illumination to Measure the 3D Shape of Translucent Objects
Using optical triangulation methods to measure the shape of translucent objects is difficult because subsurface scattering contaminates measurements of the “direct” reflecti...
Michael Holroyd, Jason Lawrence
SI3D
2003
ACM
15 years 3 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes
WACV
2005
IEEE
15 years 3 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
BILDMED
2006
135views Algorithms» more  BILDMED 2006»
14 years 11 months ago
Restoration of the Sphere-Cortex Homeomorphism
Abstract. The proposed algorithm has been developed as a pre-processing tool for inflating cortical surface meshes, which have been created using segmentation and subsequent triang...
Andreas Mang, Michael Wagner 0002, Jan Müller...