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AIIDE
2009
15 years 2 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
ENTCS
2010
96views more  ENTCS 2010»
15 years 1 months ago
Programming in Biomolecular Computation
Our goal is to provide a top-down approach to biomolecular computation. In spite of widespread discussion about connections between biology and computation, one question seems not...
Lars Hartmann, Neil D. Jones, Jakob Grue Simonsen
NETWORKS
2011
14 years 11 months ago
On cut-based inequalities for capacitated network design polyhedra
In this article we study capacitated network design problems. We unify and extend polyhedral results for directed, bidirected and undirected link capacity models. Based on valid i...
Christian Raack, Arie M. C. A. Koster, Sebastian O...
JMLR
2010
149views more  JMLR 2010»
14 years 11 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
VLSI
2010
Springer
14 years 11 months ago
SESAM extension for fast MPSoC architectural exploration and dynamic streaming applications
Future systems will have to support multiple and concurrent dynamic compute-intensive applications, while respecting real-time and energy consumption constraints. To overcome these...
Nicolas Ventroux, Tanguy Sassolas, Raphael David, ...