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ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
JCP
2008
139views more  JCP 2008»
14 years 9 months ago
Agent Learning in Relational Domains based on Logical MDPs with Negation
In this paper, we propose a model named Logical Markov Decision Processes with Negation for Relational Reinforcement Learning for applying Reinforcement Learning algorithms on the ...
Song Zhiwei, Chen Xiaoping, Cong Shuang
JMLR
2006
153views more  JMLR 2006»
14 years 9 months ago
Collaborative Multiagent Reinforcement Learning by Payoff Propagation
In this article we describe a set of scalable techniques for learning the behavior of a group of agents in a collaborative multiagent setting. As a basis we use the framework of c...
Jelle R. Kok, Nikos A. Vlassis
ATAL
2010
Springer
14 years 10 months ago
Basis function construction for hierarchical reinforcement learning
This paper introduces an approach to automatic basis function construction for Hierarchical Reinforcement Learning (HRL) tasks. We describe some considerations that arise when con...
Sarah Osentoski, Sridhar Mahadevan
AAAI
2012
12 years 11 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...