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AAAI
2010
14 years 11 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
ATAL
2009
Springer
15 years 4 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
FLAIRS
2009
14 years 7 months ago
Beating the Defense: Using Plan Recognition to Inform Learning Agents
In this paper, we investigate the hypothesis that plan recognition can significantly improve the performance of a casebased reinforcement learner in an adversarial action selectio...
Matthew Molineaux, David W. Aha, Gita Sukthankar
GLOBECOM
2008
IEEE
14 years 9 months ago
Autonomous Network Management Using Cooperative Learning for Network-Wide Load Balancing in Heterogeneous Networks
Traditional hop-by-hop dynamic routing makes inefficient use of network resources as it forwards packets along already congested shortest paths while uncongested longer paths may b...
Minsoo Lee, Xiaohui Ye, Dan Marconett, Samuel John...
ROBOCUP
2009
Springer
134views Robotics» more  ROBOCUP 2009»
15 years 4 months ago
Learning Complementary Multiagent Behaviors: A Case Study
As the reach of multiagent reinforcement learning extends to more and more complex tasks, it is likely that the diverse challenges posed by some of these tasks can only be address...
Shivaram Kalyanakrishnan, Peter Stone