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DIGRA
2005
Springer
15 years 4 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ICIP
2010
IEEE
14 years 9 months ago
3D video performance segmentation
We present a novel approach that achieves segmentation of subject body parts in 3D videos. 3D video consists in a freeviewpoint video of real-world subjects in motion immersed in ...
Tony Tung, Takashi Matsuyama
ICASSP
2008
IEEE
15 years 5 months ago
Imaging concert hall acoustics using visual and audio cameras
Using a recently developed real time audio camera, that uses the output of a spherical microphone array beamformer steered in all directions to create central projection to create...
Adam O'Donovan, Ramani Duraiswami, Dmitry N. Zotki...
INTERACT
2003
15 years 11 days ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
84
Voted
VMV
2004
179views Visualization» more  VMV 2004»
15 years 11 days ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...