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ICASSP
2009
IEEE
15 years 5 months ago
Multiview video compression and streaming based on predicted viewer position
Recent technological advances have made possible a number of new applications in the area of 3D video. One of the enabling technologies for many of these 3D applications is multiv...
Dinei A. F. Florêncio, Cha Zhang
MOBISYS
2005
ACM
15 years 10 months ago
A systems architecture for ubiquitous video
Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By harnessing networke...
Neil J. McCurdy, William G. Griswold
ICIP
2010
IEEE
14 years 9 months ago
A non-stationary Hidden Markov Model of multiview video traffic
Multiview video is increasingly getting attention due to emerging applications such as 3DTV and immersive teleconferencing. In this paper, we present a non-stationary Hidden Marko...
Lorenzo Rossi, Jacob Chakareski, Pascal Frossard, ...
CSCW
2006
ACM
15 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CIMAGING
2008
122views Hardware» more  CIMAGING 2008»
15 years 13 days ago
Online consistency checking for AM-FM target tracks
We compute AM-FM models for infrared video frames depicting military targets immersed in structured clutter backgrounds. We show that independent correlation based detection proce...
Nick A. Mould, Chuong T. Nguyen, Colin M. Johnston...