Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
A movie captured by a wearable camera affixed to an actor’s body gives audiences the sense of “immerse in the movie”. The raw movie captured by wearable camera needs stabiliz...
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
We present a study of collaborative dancing between remote dancers in a tele-immersive environment which features 3D full and real body capturing, wide field of view, multi-displ...
Zhenyu Yang, Bin Yu, Wanmin Wu, Ross Diankov, Ruze...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...