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CHI
2005
ACM
15 years 11 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ACCV
2007
Springer
15 years 5 months ago
Synchronized Ego-Motion Recovery of Two Face-to-Face Cameras
A movie captured by a wearable camera affixed to an actor’s body gives audiences the sense of “immerse in the movie”. The raw movie captured by wearable camera needs stabiliz...
Jinshi Cui, Yasushi Yagi, Hongbin Zha, Yasuhiro Mu...
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
15 years 5 months ago
The Recursive Multi-Frame Planar Parallax Algorithm
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
MM
2006
ACM
132views Multimedia» more  MM 2006»
15 years 4 months ago
Collaborative dancing in tele-immersive environment
We present a study of collaborative dancing between remote dancers in a tele-immersive environment which features 3D full and real body capturing, wide field of view, multi-displ...
Zhenyu Yang, Bin Yu, Wanmin Wu, Ross Diankov, Ruze...
VRST
2006
ACM
15 years 4 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...