The "fly algorithm" is a fast artificial evolution-based technique devised for the exploration of parameter space in pattern recognition applications. In the application...
Jean Louchet, Maud Guyon, Marie-Jeanne Lesot, Amin...
This paper introduces a function that increases the amount of neutrality (inactive code in Genetic Programming) for the Artificial Ant Problem. The objective of this approach is t...
The efficacy of mutation analysis depends heavily on its capability to mutate programs in such a way that they remain executable and exhibit deviating behaviour. Whereas the forme...
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
We present an extension of traditional "black box" fuzz testing using a genetic algorithm based upon a Dynamic Markov Model fitness heuristic. This heuristic allows us t...
Sherri Sparks, Shawn Embleton, Ryan Cunningham, Cl...