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PRL
2002
128views more  PRL 2002»
14 years 9 months ago
Dynamic flies: a new pattern recognition tool applied to stereo sequence processing
The "fly algorithm" is a fast artificial evolution-based technique devised for the exploration of parameter space in pattern recognition applications. In the application...
Jean Louchet, Maud Guyon, Marie-Jeanne Lesot, Amin...
GECCO
2007
Springer
158views Optimization» more  GECCO 2007»
15 years 1 months ago
A GP neutral function for the artificial ANT problem
This paper introduces a function that increases the amount of neutrality (inactive code in Genetic Programming) for the Artificial Ant Problem. The objective of this approach is t...
Esteban Ricalde, Katya Rodríguez-Váz...
ICSE
2010
IEEE-ACM
15 years 2 months ago
From behaviour preservation to behaviour modification: constraint-based mutant generation
The efficacy of mutation analysis depends heavily on its capability to mutate programs in such a way that they remain executable and exhibit deviating behaviour. Whereas the forme...
Friedrich Steimann, Andreas Thies
TCIAIG
2010
14 years 4 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
ACSAC
2007
IEEE
15 years 4 months ago
Automated Vulnerability Analysis: Leveraging Control Flow for Evolutionary Input Crafting
We present an extension of traditional "black box" fuzz testing using a genetic algorithm based upon a Dynamic Markov Model fitness heuristic. This heuristic allows us t...
Sherri Sparks, Shawn Embleton, Ryan Cunningham, Cl...