We present a series of results providing evidence that the incentive problem with VCG-based mechanisms is not very severe. Our first result uses average-case analysis to show that ...
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
Changes and adaptations are always necessary after the deployment of a multiagent system (MAS), as well as of any other type of software systems. Some of these changes may be simpl...
This paper reports on the development and validation of an agent based simulation model of air traffic control arrival operations. The simulation model includes modeling of both t...
Traditional negotiation, conducted face-to-face and via mail or telephone, is often difficult to manage, prone to misunderstanding, and time consuming. Automated negotiation promis...