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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 5 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
GROUP
2010
ACM
14 years 9 months ago
Technology as a resource for reconstituting the social world: life in a war zone
We argue that the disruption associated with war can help develop a deeper theoretical and practical understanding of how Information and Communication Technologies (ICTs) enable ...
Bryan Semaan
ITNG
2007
IEEE
15 years 5 months ago
SERT: Software Tool for Generating Student Engagement Reports
Drawing on our previous work on survey and reporting tools that compare faculty expectations with what students report experiencing in class, this paper presents details of a new ...
Judith Ann Ouimet, Sermsak Buntha, Sergiu M. Dasca...
DELTA
2002
IEEE
15 years 4 months ago
Teaching Integrated Circuit and Semiconductor Device Design in New Zealand: The University of Canterbury Approach
Teaching the practical aspects of device and chip design in New Zealand presents many problems, including high manufacturing costs, long lead times, and the lack of local industry...
Richard J. Blaikie, Maan M. Alkaisi, Steven M. Dur...
WWW
2004
ACM
15 years 11 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón