Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Tactile displays that enhance appreciation of virtual and real environments are becoming increasingly common. Extending a series of prior studies, we explored spatial resolution f...
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...