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» Impact of large displays on virtual reality task performance
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INTERACT
2003
15 years 1 months ago
Effective Vibrotactile Cueing in a Visual Search Task
: This paper presents results from work we have done into the combination of visual and vibrotactile cues for improving user interaction in virtual environments. Using a custom-des...
Robert W. Lindeman, Yasuyuki Yanagida, John L. Sib...
ACSC
2006
IEEE
15 years 5 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
MHCI
2007
Springer
15 years 5 months ago
Sensing-based interaction for information navigation on handheld displays
Information navigation on handheld displays is characterized by the small display dimensions and limited input capabilities of today’s mobile devices. Special strategies are req...
Michael Rohs, Georg Essl
VRST
2006
ACM
15 years 5 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder
CHI
2007
ACM
15 years 3 months ago
Social responses to virtual humans: implications for future interface design
Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...