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TOG
2002
114views more  TOG 2002»
15 years 3 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
SAC
2010
ACM
15 years 10 months ago
A real-time architecture design language for multi-rate embedded control systems
This paper presents a language dedicated to the description of the software architecture of complex embedded control systems. The language relies on the synchronous approach but e...
Julien Forget, Frédéric Boniol, Davi...
SAMOS
2010
Springer
15 years 1 months ago
OpenCL-based design methodology for application-specific processors
OpenCL is a programming language standard which enables the programmer to express the application by structuring its computation as kernels. The OpenCL compiler is given the explic...
Pekka O. Jaskelainen, Carlos S. de La Lama, Pablo ...
IWMM
2010
Springer
173views Hardware» more  IWMM 2010»
15 years 8 months ago
CETS: compiler enforced temporal safety for C
Temporal memory safety errors, such as dangling pointer dereferences and double frees, are a prevalent source of software bugs in unmanaged languages such as C. Existing schemes t...
Santosh Nagarakatte, Jianzhou Zhao, Milo M. K. Mar...
133
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MODELS
2009
Springer
15 years 10 months ago
Language support for feature-oriented product line engineering
Product line engineering is an emerging paradigm of developing a family of products. While product line analysis and design mainly focus on reasoning about commonality and variabi...
Wonseok Chae, Matthias Blume