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142
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ICAC
2008
IEEE
15 years 10 months ago
Digital Evolution of Behavioral Models for Autonomic Systems
We describe an automated method to generating models of an autonomic system. Specifically, we generate UML state diagrams for a set of interacting objects, including the extensio...
Heather Goldsby, Betty H. C. Cheng, Philip K. McKi...
124
Voted
CGF
1999
125views more  CGF 1999»
15 years 3 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
122
Voted
AVI
2000
15 years 5 months ago
An Architecture for Pen-based Interaction on Electronic Whiteboards
This paper describes the software architecture for our pen-based electronic whiteboard system, called Flatland. The design goal of Flatland is to support various activities on per...
Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,...
107
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EICS
2009
ACM
15 years 10 months ago
Interactive usability instrumentation
Usage data logged from user interactions can be extremely valuable for evaluating software usability. However, instrumenting software to collect usage data is a time-intensive tas...
Scott Bateman, Carl Gutwin, Nathaniel Osgood, Gord...
134
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ICPPW
2009
IEEE
15 years 10 months ago
Comparing and Optimising Parallel Haskell Implementations for Multicore Machines
—In this paper, we investigate the differences and tradeoffs imposed by two parallel Haskell dialects running on multicore machines. GpH and Eden are both constructed using the h...
Jost Berthold, Simon Marlow, Kevin Hammond, Abdall...