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146
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CAPTECH
1998
Springer
15 years 8 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
183
Voted
GRAPHICSINTERFACE
2004
15 years 5 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
PPSN
1998
Springer
15 years 8 months ago
On Genetic Algorithms and Lindenmayer Systems
This paper describes a system for simulating the evolution of artificial 2D plant morphologies. Virtual plant genotypes are inspired by the mathematical formalism known as Lindenma...
Gabriela Ochoa
CHI
2002
ACM
16 years 4 months ago
Where do web sites come from?: capturing and interacting with design history
To form a deep understanding of the present; we need to find and engage history. We present an informal history capture and retrieval mechanism for collaborative, earlystage infor...
Scott R. Klemmer, Michael Thomsen, Ethan Phelps-Go...
131
Voted
DAC
1994
ACM
15 years 7 months ago
BDD Variable Ordering for Interacting Finite State Machines
We address the problem of obtaining good variable orderings for the BDD representation of a system of interacting finite state machines (FSMs). Orderings are derived from the comm...
Adnan Aziz, Serdar Tasiran, Robert K. Brayton