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AIIDE
2009
15 years 4 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
TIDSE
2004
Springer
15 years 9 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
ACMIDC
2009
15 years 7 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
AI
2000
Springer
15 years 3 months ago
On agent-based software engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly impro...
Nicholas R. Jennings
WSC
2001
15 years 5 months ago
Hybrid agent-based simulation for analyzing the national airspace system
Hybrid agent-based simulation is required to provide a mechanism for analyzing large-scale complex systems, such as the National Airspace System (NAS). The dynamic behavior of man...
Seungman Lee, Amy R. Pritchett, David Goldsman