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PERVASIVE
2010
Springer
15 years 10 months ago
Virtual Compass: Relative Positioning to Sense Mobile Social Interactions
Abstract. There are endless possibilities for the next generation of mobile social applications that automatically determine your social context. A key element of such applications...
Nilanjan Banerjee, Sharad Agarwal, Paramvir Bahl, ...
SI3D
1995
ACM
15 years 7 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
CHI
2011
ACM
14 years 7 months ago
MemTable: an integrated system for capture and recall of shared histories in group workspaces
This paper presents the design, implementation, and evaluation of an interactive tabletop system that supports co-located meeting capture and asynchronous search and review of pas...
Seth E. Hunter, Pattie Maes, Stacey D. Scott, Henr...
EWC
2007
102views more  EWC 2007»
15 years 3 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conï¬...
Vineet R. Kamat, Julio C. Martínez
PERCOM
2007
ACM
16 years 3 months ago
A User Interaction Model for NFC Enabled Applications
Near field communication (NFC) is a short-range wireless protocol that allows users to connect devices and access content and services by simply holding enabled devices near each ...
Yaw Anokwa, Gaetano Borriello, Trevor Pering, Roy ...