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ANSS
1997
IEEE
15 years 8 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
MOBISYS
2006
ACM
16 years 3 months ago
Context-aware interactive content adaptation
Automatic adaptation of content for mobile devices is a challenging problem because optimal adaptation often depends on the usage semantics of content, as well as the context of u...
Iqbal Mohomed, Jim Chengming Cai, Sina Chavoshi, E...
CVPR
2007
IEEE
16 years 6 months ago
OpenVL: Towards A Novel Software Architecture for Computer Vision
This paper presents our progress on OpenVL - a novel software architecture to address efficiency through facilitating hardware acceleration, reusability and scalability for comput...
Changsong Shen, S. Sidney Fels, James J. Little
ICCS
2005
Springer
15 years 9 months ago
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
Anne Benoit, Murray Cole
NPAR
2004
ACM
15 years 9 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...