Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Automatic adaptation of content for mobile devices is a challenging problem because optimal adaptation often depends on the usage semantics of content, as well as the context of u...
Iqbal Mohomed, Jim Chengming Cai, Sina Chavoshi, E...
This paper presents our progress on OpenVL - a novel software architecture to address efficiency through facilitating hardware acceleration, reusability and scalability for comput...
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...