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SIGGRAPH
2000
ACM
15 years 9 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
RT
2004
Springer
15 years 10 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
VISUALIZATION
2005
IEEE
15 years 10 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
ICDCS
2003
IEEE
15 years 10 months ago
Decision-Support Workload Characteristics on a Clustered Database Server from the OS Perspective
A range of database services are being offered on clusters of workstations today to meet the demanding needs of applications with voluminous datasets, high computational and I/O r...
Yanyong Zhang, Jianyong Zhang, Anand Sivasubramani...
BTW
2007
Springer
190views Database» more  BTW 2007»
15 years 11 months ago
Web Services and Data Caching for Java Mobile Clients
Web services are becoming more and more pervasive and are used by a number of information system clients. However, mobile clients still have limited computing and network resource...
Alexandru Caracas, Iulia Ion, Mihaela Ion