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ARITH
1997
IEEE
15 years 8 months ago
On the Design of IEEE Compliant Floating Point Units
Engineering design methodology recommends designing a system as follows: Start with an unambiguous speci cation, partition the system into blocks, specify the functionality of eac...
Guy Even, Wolfgang J. Paul
CHI
2010
ACM
15 years 11 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
UIST
2004
ACM
15 years 9 months ago
A toolkit for managing user attention in peripheral displays
Traditionally, computer interfaces have been confined to conventional displays and focused activities. However, as displays become embedded throughout our environment and daily li...
Tara Matthews, Anind K. Dey, Jennifer Mankoff, Sco...
BCSHCI
2008
15 years 5 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
UM
2001
Springer
15 years 8 months ago
User Modelling in I-Help: What, Why, When and How
This paper describes user modelling in I-Help, a system to facilitate communication amongst learners. There are two I-Help components: Private and Public Discussions. In the Privat...
Susan Bull, Jim E. Greer, Gordon I. McCalla, Lori ...