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DIGRA
2003
Springer
15 years 10 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 10 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
NPAR
2010
ACM
15 years 10 months ago
Diffusion constraints for vector graphics
The formulation of Diffusion Curves [Orzan et al. 2008] allows for the flexible creation of vector graphics images from a set of curves and colors: a diffusion process fills out...
Hedlena Bezerra, Elmar Eisemann, Doug DeCarlo, Jo&...
CLUSTER
2002
IEEE
15 years 10 months ago
I/O Analysis and Optimization for an AMR Cosmology Application
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
196
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ICDCS
2002
IEEE
15 years 10 months ago
dRBAC: Distributed Role-based Access Control for Dynamic Coalition Environments
Distributed Role-Based Access Control (dRBAC) is a scalable, decentralized trust-management and accesscontrol mechanism for systems that span multiple administrative domains. dRBA...
Eric Freudenthal, Tracy Pesin, Lawrence Port, Edwa...