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DIGRA
2003
Springer
15 years 8 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
152
Voted
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 8 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
112
Voted
NPAR
2010
ACM
15 years 8 months ago
Diffusion constraints for vector graphics
The formulation of Diffusion Curves [Orzan et al. 2008] allows for the flexible creation of vector graphics images from a set of curves and colors: a diffusion process fills out...
Hedlena Bezerra, Elmar Eisemann, Doug DeCarlo, Jo&...
156
Voted
CLUSTER
2002
IEEE
15 years 8 months ago
I/O Analysis and Optimization for an AMR Cosmology Application
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
ICDCS
2002
IEEE
15 years 8 months ago
dRBAC: Distributed Role-based Access Control for Dynamic Coalition Environments
Distributed Role-Based Access Control (dRBAC) is a scalable, decentralized trust-management and accesscontrol mechanism for systems that span multiple administrative domains. dRBA...
Eric Freudenthal, Tracy Pesin, Lawrence Port, Edwa...