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EUROPAR
2005
Springer
15 years 3 months ago
Parallel Edge-Based Inexact Newton Solution of Steady Incompressible 3D Navier-Stokes Equations
The parallel edge-based solution of 3D incompressible Navier-Stokes equations is presented. The governing partial differential equations are discretized using the SUPG/PSPG stabili...
Renato N. Elias, Marcos A. D. Martins, Alvaro L. G...
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ACMACE
2008
ACM
14 years 11 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
TABLETOP
2007
IEEE
15 years 3 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson
VRML
2003
ACM
15 years 2 months ago
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D mo...
Patrick Min, John A. Halderman, Michael M. Kazhdan...