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FGCS
1998
91views more  FGCS 1998»
14 years 9 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
ISUVR
2007
14 years 11 months ago
Image Browsing in Mobile Device Using User Motion Tracking
Recent mobile devices often store massive images. However, typical interfaces such as 2D display with a limited size and discrete button inputs make the browsing and manipulation o...
Sunghoon Yim, Jane Hwang, Seungmoon Choi, Gerard J...
84
Voted
APCHI
1998
IEEE
15 years 1 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
72
Voted
BCSHCI
2007
14 years 11 months ago
Head-shaped tangible interface for affective expression
A head shaped resin with several holes and equipped with a camera is used for facial expression synthesis through intuitive multiple finger contacts and gestures. The calibration ...
Christian Jacquemin
101
Voted
FLAIRS
2008
14 years 12 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...