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MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 10 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
USS
2004
14 years 11 months ago
Tor: The Second-Generation Onion Router
We present Tor, a circuit-based low-latency anonymous communication service. This second-generation Onion Routing system addresses limitations in the original design by adding per...
Roger Dingledine, Nick Mathewson, Paul F. Syverson
RTAS
1999
IEEE
15 years 2 months ago
User Level Scheduling of Communicating Real-Time Tasks
Unique challenges are present when one tries to build distributed real-time applications using standard o -the-shelf systems which are in common use but are not necessarily design...
Chia Shen, Oscar González, Krithi Ramamrith...
INFOCOM
2006
IEEE
15 years 4 months ago
Reverse Hashing for High-Speed Network Monitoring: Algorithms, Evaluation, and Applications
— A key function for network traffic monitoring and analysis is the ability to perform aggregate queries over multiple data streams. Change detection is an important primitive w...
Robert T. Schweller, Zhichun Li, Yan Chen, Yan Gao...
REPLICATION
2010
14 years 8 months ago
A History of the Virtual Synchrony Replication Model
In this chapter, we discuss a widely used fault-tolerant data replication model called virtual synchrony. The model responds to two kinds of needs. First, there is the practical qu...
Ken Birman