We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
We evaluate the e ect of processor speed, network bandwidth, and software overhead on the performance of release-consistent software distributed shared memory. We examine ve di er...
Sandhya Dwarkadas, Peter J. Keleher, Alan L. Cox, ...
We consider the problem of transforming a given sequential implementation of a data structure into a wait-free concurrent implementation. Given the code for different operations ...
In this paper, we consider a distributed video server environment where video movies need not be stored entirely in one server. Blocks of a video movie are allowed to be distribut...
Semantic caching augments cached data with a semantic description of the data. These semantic descriptions can be used to improve execution time for similar queries by retrieving ...
Norvald H. Ryeng, Jon Olav Hauglid, Kjetil N&oslas...