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JSW
2006
98views more  JSW 2006»
14 years 9 months ago
A Jxta Based Asynchronous Peer-to-Peer Implementation of Genetic Programming
Abstract-- Solving complex real-world problems using evolutionary computation is a CPU time-consuming task that requires a large amount of computational resources. Peerto-Peer (P2P...
Gianluigi Folino, Agostino Forestiero, Giandomenic...
ICPP
1998
IEEE
15 years 1 months ago
MPEG-4 Based Interactive Video using Parallel Processing
MPEG-4 which is currently being developed by MPEG (Moving Pictures Experts Group), is poised to become a standard for supporting current and emerging interactive multimedia applic...
Yong He, Ishfaq Ahmad, Ming L. Liou
VRST
2004
ACM
15 years 3 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
104
Voted
CDC
2008
IEEE
128views Control Systems» more  CDC 2008»
15 years 4 months ago
Time-robust discrete control over networked Loosely Time-Triggered Architectures
In this paper we consider Loosely Time-Triggered Architectures (LTTA) as a networked infrastructure for deploying discrete control. LTTA are distributed architectures in which 1/ ...
Paul Caspi, Albert Benveniste
GRID
2007
Springer
14 years 9 months ago
Managing Role-Based Access Control Policies for Grid Databases in OGSA-DAI Using CAS
In this paper, we present a role-based access control method for accessing databases through the Open Grid Services Architecture – Data Access and Integration (OGSA-DAI) framewor...
Anil L. Pereira, Vineela Muppavarapu, Soon M. Chun...